A ARMA SECRETA PARA THE FIRST BERSERKER: KHAZAN

A arma secreta para The First Berserker: Khazan

A arma secreta para The First Berserker: Khazan

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General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Em linha fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

Acompanho anime a partir de criancinha e é 1 sonho realizado trabalhar utilizando duas das maiores paixões da minha vida.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

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For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

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Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

Enquanto este personagem parece aceitar seu destino ingrato, espíritos por guerreiros mortos veem em seu corpo o meio ideal para cumprir seus próprios objetivos.

Vejo isso Muito mais tais como uma decisãeste de modo a promover este desenvolvimento, já de que tomar 1 mapa completo da bem mais trabalho, mas junte isso ao fato de que as armas são drops aleatórios de inimigos e este ímpeto por explorar diminui bastante, utilizando 1 Bastante impacto até precisamente na atmosfera global do game.

Novo soulslike, Khazan reúne elementos que deram certo na Classe e faz seu próprio The First Berserker: Khazan suco — e 1 suco bem Porreiro para se repetir

Identicamente conjuntamente temos personagens bem bem escritos qual acompanham o protagonista durante a jornada e que agregam amplamente natural para este conteúdo da história.

Enquanto é normal qual jogos do visual soulslike tenham “muros” para testar a habilidade dos jogadores, demorou 1 Porreiro tempo até qual outro inimigo exigisse tanto quanto o terceiro chefe do game.

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